Shunter privacy

This notice explains what data Shunter uses, why, who else handles it and the choices you have. Bare Games LLC, Alabama, United States, is responsible for the Shunter data described here.

It covers Shunter's Android, iPhone and browser versions and its support pages. Features vary by build and platform; describing a feature here does not mean it is available in every version. Effective 14 November 2026.

Contact

Email contact@bare-games.com for privacy questions or requests. Our business number is +1 (669) 237-1165; calls go to voicemail directing you to email.

Never send passwords, recovery keys, identity documents or payment-card details in a support message.

The short version

Playing on your device

Campaign progress, stars, best results, preferences, lessons, earned coins, items, daily records and event rewards are saved on your device or in your browser. Puzzle records include the board, actions and reward history needed to prevent repeat rewards. Clearing local storage can remove this game; a platform cloud save may restore a copy.

Google Play Games and iCloud saves

Supported Android store builds sign in to Google Play Games at launch and save with its Saved Games service when sign-in is available. Settings → Cloud save shows the status and lets you sign in if needed. Supported iPhone builds use the iCloud account already signed in on the phone; iCloud saving is not yet available in current iPhone builds. Browser and private test builds may have no cloud-save support. Offline play remains available without signing in.

A cloud copy contains the game's progress, earned coins, items, daily and event history and saved preferences. If a purchase wallet exists, its protected access credential also travels in that copy so the same wallet can follow you to another phone. Google or Apple stores the copy under its own account terms; Bare Games cannot browse or read it. In builds that ask the age question, the copy also holds that answer, so restoring that copy after a reinstall or on a new phone brings the answer back instead of asking again. The old Shunter online-save session is excluded. If the phone and cloud hold different games, the app can ask which to keep.

Cloud saves are separate from the anonymous wallet on our coin server. Shunter's former recovery-key online collections are no longer offered. See Retention and deletion below for records from that private test.

Purchases

Coins and items you buy are sold through the Apple App Store or Google Play. Apple or Google handles payment, family purchase approval and refunds under their own terms; we never receive your payment-card details. The store and Unity’s purchasing service process store, device and transaction information to approve and verify a purchase. See Unity’s game-player privacy notice.

Choosing a purchase or rewarded ad can create an anonymous purchase wallet. The app uses a random wallet ID and protected access credential; our server stores a hash of that credential, balances, items and verified purchase, reward and delivery records. The wallet asks for no name, email address, birth date or Shunter password. Store checks and restores can reopen an existing wallet. Restricted verification records can include the app, product, store order reference, verification times and delivery or refund status. An order reference or support ID alone does not authorize access or a transfer. Store family approval is separate from privacy consent.

If you choose to combine earned coins with purchased coins, the app explains that it will send checked puzzle/action records and earlier reward and spending history to our server. We use these only to verify the earned balance and avoid duplicate grants. This choice is separate from Google Play Games or iCloud saving; ordinary offline play does not require the upload.

Rewarded ads

Shunter offers optional Google AdMob rewarded ads in supported versions when the service is enabled. Public ad rewards are currently unavailable. The game does not initialize the ads SDK at startup; choosing an optional ad starts its privacy and availability checks. You can skip every ad and continue playing. Private builds can have separate demo-ad controls; demo ads add no coins.

Ad-capable builds ask for your birth month and year, with a Prefer not to say choice. Every answer opens the same game. The answer is kept on this device, outside device backups. Where cloud saving is used, it is also kept in your own Google Play Games save (or iCloud, once available on iPhone), so restoring that save after a reinstall or on a new phone brings it back instead of asking again. It is never sent to Bare Games, the ad network or analytics; only the resulting ad treatment is used. There is no in-game setting to change it. To change it, clear the game's data and its cloud save on every phone that plays it; clearing the cloud save also removes the progress stored there. A phone that already has an answer keeps it, and sends it to the cloud copy the next time it saves progress.

Players under 18, those who decline to answer and those with no usable answer receive child-treated requests with a G content limit and no Apple tracking prompt. Adults receive requests with a PG limit and Google's consent message where required; on iPhone the game may then ask through Apple's tracking prompt. Adult ads may use an advertising identifier and personalization where allowed by your choices, device controls and applicable requirements. Store Android releases include the advertising-ID permission; child treatment restricts its use.

Google's SDK can process network addresses, approximate location, app/device identifiers, ad interactions and diagnostics to deliver ads, measure them and prevent fraud. See Google’s Android SDK disclosure, Google’s iOS SDK disclosure and Google Privacy. Where offered, Ad privacy choices in Settings reopens Google's privacy options. Apple's device settings control tracking permission. These choices are separate from wallet creation and cloud saves.

A reward is tied to the anonymous wallet and a single-use reservation. Google sends a signed verification to our server before coins or a route are delivered. We retain the transaction, reservation and delivery outcome to prevent duplicate rewards; an ad closing by itself does not prove a reward was earned.

Optional game analytics

Gameplay analytics is prepared in the app but is currently unconfigured and unavailable; it sends no gameplay analytics events. Before enabling it, we will update this notice with the actual provider, data, retention and deletion arrangements and offer a separate choice in the game. Hosting and an ad or purchase provider's own diagnostics are separate from gameplay analytics.

Optional Daily reminders

Versions that offer Daily reminders keep them off until you turn them on and choose a time; your device asks for notification permission when needed. Reminders are scheduled locally. The app keeps the setting, your chosen time, completed and delivered Daily dates, pending alarm details and a single-use reference for opening Daily when you tap one. Reminders do not register a push token, create an account or send reminder records to us or an analytics provider. You can turn them off in the game or in your device’s notification settings.

Website and hosting

Cloudflare hosts the company website, private web playtest, game files and coin-server services. It processes network addresses, browser/request details and security information to deliver and protect them. The public coin gateway converts a network address into a keyed hash for abuse limits; the coin server keeps those rate-limit counters for at most ten minutes, without storing the address in those counters. This does not replace Cloudflare's own hosting and security processing.

The private playtest uses Cloudflare Access, which processes invited tester email addresses and access sessions. This tester sign-in is separate from an in-game account and from the public store gateway. Essential Access cookies protect the private browser test. Our website and support pages have no advertising or analytics scripts.

If you sign up for the Shunter launch email on our website, we store your email address, the time you signed up and which notice you agreed to. We use it only to send the launch email and remove it when you ask.

Support and business contact

If you contact us, we receive what you choose to send, such as your email, device and version details and a description of the problem. Phone calls may create call records, voicemail recordings or transcripts in Google Voice. We use this to respond, investigate problems and manage business correspondence. Email support is preferred.

Purposes and legal bases

We use data to provide requested game features, verify coins, deliver purchases and rewards, serve chosen ads, help players, protect the service and prevent duplicate or fraudulent grants. Where a legal basis is required, we rely on providing the requested service, legitimate interests in security and support, consent where required for optional processing, and legal obligations. Choosing a reward does not replace any required ad-consent or tracking permission.

Who else handles data

We do not sell your personal information for money. If an adult chooses an ad and permits personalization, ad data may be used by Google for personalized or cross-context advertising under its notices and your choices. We may also disclose information when the law requires it or to protect the service and its players.

Providers may process information in the United States and other countries where they operate, under their own data-processing terms and transfer safeguards. Contact us about transfers that affect your data.

Retention and deletion

Local data stays until you remove it through device or browser controls. Google Play Games and iCloud copies are managed separately through your platform account. Bare Games cannot erase those copies for you. Clearing a phone alone does not remove its cloud copy, and a running copy on another phone can save again.

Open Settings → Purchases & privacy → Delete purchase wallet to request deletion without uploading your campaign history. A saved request can resume after a lost reply or offline restart. Confirmed deletion removes the active wallet and its access, online coins and purchased or mixed-funded items. Local campaign and Daily progress, unspent earned coins and earned-only items remain. The device keeps limited spending references so a future wallet cannot grant spent earned coins again. Wallet deletion does not refund a store purchase or erase a platform cloud save.

Pseudonymous transaction, verification and refund references can remain for purchase restoration, fraud prevention and provider obligations after the active wallet is deleted. We have not yet adopted a fixed deletion period for those records. Apple and Google keep their own transaction records under their policies.

Retired online collections from the private test are no longer used for saving or linking. Their pseudonymous progress, coin and item records are currently retained. We will remove them from the active service within 30 days after Shunter's first public store release with the account-free update; that public release is still pending. Purchase-wallet and transaction records are separate, and backups expire under the policy below. Older builds with an authenticated collection can still request its deletion sooner; testers who have updated should contact us about a deletion request. An email address alone cannot identify an anonymous collection.

Encrypted automated backups keep up to 14 successful daily copies. Archives expire after 30 days; cleanup failures can delay physical removal, and provider recovery history can retain earlier copies. Deleting active data does not erase every backup immediately. Hosting, security and support records are kept while needed for their purpose and legal obligations.

See how to delete data or make a deletion request. Removing the app alone does not delete its purchase wallet, retired online collection or platform cloud save.

Your choices and rights

You can play offline, manage platform sign-in and cloud saves, keep reminders off, skip ads, use available privacy options and request deletion. Gameplay analytics remains unavailable.

EEA, UK and Switzerland: you can ask to access, copy, correct or delete your data, restrict or object to processing, receive portable data and withdraw consent at any time without affecting earlier processing. You can also complain to your local data-protection authority.

United States: depending on your state, you can ask to know, access, correct or delete personal information, get a copy, and opt out of processing for targeted advertising or sharing where those rights apply. Use the available ad privacy and device controls or contact us. We will not treat you differently for using these rights. An authorized agent may make a request for you.

Email us to make a request. We may need to establish which wallet or record is yours first; an anonymous record cannot be found from an email address alone. Include the version/device and any non-secret support ID the game shows, but never email a credential or recovery key. If we decline a request, you can reply to appeal and we will review it again.

Children

Shunter is a general puzzle game that children may play. It does not require a child's name, email or a Bare Games account. The optional age answer, kept on the device and, where cloud saving is used, in the player's own cloud save, selects ad treatment; under-18s and those who do not answer use the child-treated path described above. A store's family purchase approval is separate from privacy consent, and skipping ads leaves the game available.

A parent or guardian can use the deletion and platform-account controls or contact us about a child's data. Reminders stay optional and gameplay analytics is unavailable. Contact us if you believe data was collected in a way this notice does not describe so we can investigate and handle the request.

Changes

We will update this page when Shunter’s services or data practices change and change the date below. Anything that needs a new choice from you will be offered in the game before it starts.